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Date
2023Creative Commons
Attribution-NonCommercial-NoDerivatives 4.0 International
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Marvin, the ocean's friend.Abstract
Olá! Você sabia que o oceano é imenso? Que somente20% das espécies foram identificadas? Que a maior partedo oxigênio é produzido lá? Quanta informação, não é?! Oque sabemos atualmente é que muitas ações humanas sãoresponsáveis pelo desequilíbrio que ocorre nesse ambiente,e um movimento chamado Cultura Oceânica chega paratrazer mais informação e sensibilização às pessoas,principalmente a crianças e a adolescentes, que cuidarãodeste planeta. Nosso protótipo baseia-se em um livrochamado Marvin, o amigo do oceano, composto poratividades voltadas à Cultura Oceânica e ao PensamentoComputacional (PC), que é justamente uma metodologia deresolução de problemas. Estas atividades colocarão emprática os quatro pilares do PC: algoritmo, abstração,reconhecimento de padrão e decomposição, para auxiliarnosso personagem a resolver os problemas quecomprometem o ambiente marinho.. ENGLISH === Hello! Did you know that the ocean is immense? That only 20% of species have been identified? That most of the oxygen is produced there? It's a lot of information, isn't it?! What we currently know, is that many human actions can negatively impact this environment. A movement called Ocean Literacy is here to bring more information and awareness to people, especially children and teenagers,who will take care of this planet. Our prototype is based on a book called "Marvin, the Ocean's Friend," composed of activities focused on Ocean Literacy and Computational Thinking (CT), which is precisely a problem-solving methodology. These activities will put into practice the four pillars of CT: algorithm, abstraction, pattern recognition, and decomposition, helping our character to solve the problems that affect the marine environment.Pages
14pp.Publisher or University
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Except where otherwise noted, this item's license is described as Attribution-NonCommercial-NoDerivatives 4.0 International